

I'm thinking about adding CHD support, with the possibility of direct PBP to CHD conversion, but it may take a while to port CHDMAN to C#, or maybe I can just call chdman.exe with uncompressed bins. It can also take multi-track CUE sheets in the M3U. M3U file containing the file names of the images, and use that as an input file to the converter. If it can find an img, iso, bin, or cue in the archive, it will unpack it and convert the files to a PBP. It will merge the BINs in a temp folder and generate a PBP together with (uncompressed) audio tracks. Son petit plus est quil supporte la compression des ISOs PS1 PSP/GAME/Crash Bandicoot/Eboot.pbp Now start your PSP. I got tired of having to load up CDMage, PSX2PSP, especially when converting a bunch of files, so I wrote my own converter based off popstation. I was mainly asking about the bigger sets like ps2, ps1, GC, wii, dreamcast, Mame, mess, DS and any other large sets I havent mentioned.

You just need the base.pbp and keys.bin files required for PSX eboot. Its sort of an emulation, psp and ps1 share similar processor chips and architecture in general ao its more of a front end or virtual machine. I've built a tool to convert BIN+CUE, IMG, ISO, 7z to PBP and PBP to BIN+CUE. OK, ignore everything i said about Hot Shots Golf 2 because it'll just confuse you. It is the PSP’s format of execution (pbp is the file extension).
